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HL_OpFor_SP_Portal: Added random destination teleporters for HL and OpFor.HL_OpFor_SP_Portal: Added trigger_vote to HL:CH1, OpFor:CH1 and OpFor:CH2 so the player can choose if they want to have a trainride or go right into action.Deadsimpleneo2: Damage done by monsters has been increased by 2.5 for XPmod servers.Deadsimpleneo2: One Tor boss has been replaced with a kingpin, the other Tor can now spawn agrunts.The shotgun model is not compatible with the new firing mode. Auspices: Spore launcher added Shotgun now uses HL1 firing mode.Afrikakorps1: Added additional spawn points that move as players progress through the map.
Sven coop player models install plus#
Abandoned: Kingpin plus sporelauncher added.Reverted Ripent.exe to the version from ZHLT 3.4f to solve a problem where ripented maps became incompatible with the originals.Applied countless fixes to Half-Life and Opposing Force SP levels (tremendously huge thanks to edman747).
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Sven coop player models install mod#
Added a grated floor to prevent players from falling into the pit in the lab mission.Īdded new mod conversion: They Hunger: Episode 2 (Thanks to JPolito).Added sprites for the alarms in the lab mission.Players now make a brief trip to the trainyard. Added a secret sewer tunnel to the outside of the canyon, contains Python ammo, a SAW, and two SAW clips.Instead of falling into a teleporter like before, players now get an elevator ride and a more elaborate teleporter. Added a new transition into the arena mission.Prison mission has been completely redesigned.Added 4 difficulty settings for players to select at the beginning of the level.
![sven coop player models install sven coop player models install](https://assets.rockpapershotgun.com/images/2019/07/Sven-Warforts.jpg)
Skill file has been modified to make the map less impossible.Map has been reworked from its original release for Sven Co-op 3.0:.– release notes / changelog Maps includedĪdded new map: Black Mesa EPF (by Mutant)Īdded new mod conversion: Half-Life: Uplink (Thanks to edman747)